Layers of fear review
The sporadic puzzles aren't the only feature that breaks immersion, unfortunately. There's plenty of additional content to be discovered, though, with some of the rooms and items being quite hard to discover during the first playthrough, so there's another good reason to play through the game again other than to experience the nightmare once more. There are a few simple puzzles to solve here and there, but they feel more like a nuisance rather than an actual challenge, especially when you're hungering for the next story beat or the next scare. Other than walking from one room to another, players will also be able to interact with a variety of objects to find documents and other important items. The game is a linear experience, with no backtracking at all, locked areas and more. With pretty much all of Layers of Fear elements geared towards creating the best horror experience possible, it's disappointing to see the actual gameplay taking a backseat. An honorable mention also goes to the voice actors, who have managed to charge the memories with heartfelt emotion. There are a few hauntingly beautiful piano pieces, which are also tied to the game's story and characters, that contribute to creating a surreal and melancholic atmosphere, evoking happy times long past. The soundtrack is also one of the best features of Layers of Fear. They're a coherent and fundamental part of the whole vision. These special effects have a precise function in the context of the game, so they're not a simple showcasing of the team's ability and creativity.
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It's really difficult not to shiver when you see entire rooms changing, paintings dissolving into twisted versions of themselves and more. The graphics are very well done, with excellent lighting and plenty of details, and so are all the special effects employed in the more psychedelic moments. The game's themes and atmosphere are vastly enhanced by the presentation. The abundance of these sequences, however, ends up making the final chapters feel less scary than intended, as one can be more excited to see what the team came up with, rather than be afraid of opening yet another door. The team put a lot of effort and creativity in these twisted, psychedelic sequences, with very few gimmicks getting reused, if not for some story significance. And there's really no respite until the end, as no place is truly safe. And what a journey it is.Īs a horror game, Layers of Fear is literally stacked with moments that will unnerve and scare players, making them fear opening the next door, or merely operating the mechanisms in front of them. Something may be interpreted wrong during the process, but it's the journey all that truly matters. Layers of Fear has a strong tie with art (painting, specifically) which is underlined by this unique storytelling method: it's as if the players have to paint a picture of the story themselves with the tools provided by the game.
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There's plenty of symbolism in the narration and many details may be lost if you don't pay attention to the surroundings, to some apparently unrelated items, to the many pictures found in the manor or to some of the twisted visions experienced during the course of the game. Focusing on just some of these elements, however, is not enough to fully grasp the story of Layers of Fear. During the course of the game, players will have to piece together memories from the past, eerie messages scribbled on the manor's walls and furniture, documents and more. The story doesn't really break any new ground, but it's made quite engaging the way it's told. Layers of Fear is a first person horror game where players explore a huge manor in the attempt of understanding what happened to the main character and his family, and to complete what might be considered as his magnum opus. To finally finish the painting of a lifetime. Morality melts like snow, bonds are crushed and shattered, everything becomes a tool to finally see the end of a creative struggle. Thankfully, this isn't the case for most, but the protagonist of Layers of Fear did indeed go down this path.
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A creative block is enough to make everything lose any meaning for them, with the search of the way out of said block becoming the only thing that matters.